Skyrim Cheats: Console Commands Leveling, Gold, and Other Common CheatsSkyrim includes a powerful command console that allows you to manipulate many aspects of the game. While this is a wonderful tool for power users, sorting through all the commands to find those traditional cheats you want can be a pain. The goal of this article is to provide a list of only the cheats used by average Skyrim players.
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Note the Xbox 360/PS3 versions of Skyrim cannot use the command console and may only 'cheat' by exploiting glitches in the game.Opening the Command ConsoleTo open Skyrim's Command Console for cheating, press the tilde key just below ESC. The screen will dim and you'll be prompted to type - there you will input commands and press the enter key.
Pressing tilde again will close the console.Level Up Cheats: Character and SkillsThis one has to be knocked out first. There is no cheat that levels you directly in Skyrim. The player.advlevel cheat would seem right, but it doesn't give you the perk point or attribute increase you'd expect. Instead, use the incpcs skillname command.
Skill names are one word, so incpcs onehanded would raise your One Handed weapon skill. This will use Skyrim's leveling system naturally so that you will get your perks!Add Perk PointsThere is no cheat to directly add a perk point.
Skyrim Dispelallspells Command. General Information. This command clears all spell and poison effects from the target you currently have selected. Use 'player.dispelallspells' to dispel all spells from your own character. The above command would clear all poison and spell effects currently affecting your character.
Use the leveling cheat method above or see. The former will keep your character in line with Skyrim's leveling system, while the latter can allow you to add as many perks as you want.Cheats for Gold, Lockpicks and Any Item in SkyrimThe player.additem ID QTY cheat can be used to spawn copies of any item in Skyrim, including the oft-needed gold and lockpicks. Those two item ids are very easy to remember, 0000000f and 0000000a. Note you do not have to type the 0s at the beginning of an Item ID:. player.additem f 5000 - gives 5000 gold.
player.additem a 50 - 50 lockpicks. player.additem 139b5 1 - 1 Daedric BowFind Skyrim and you can have any armor, weapon, or material your heart desires. This is the method you'd use to cheat to get smithing materials quickly.God ModeUse the command tgm to toggle God Mode, giving your Dragonborn infinite Health, Magicka, and Shouts.Unlock all Spells and ShoutsTo unlock all spells/shouts in Skyrim, use the psb (player spellbook) command. You'll still need dragon souls to unlock each stage of a Shout, but this cheat will act as though you have visited every Word Wall in Skyrim.Kill or Unlock AnythingOpen the console, click a target nearby to get them selected, and type kill.
This same 'click' method can be used with the unlock console command to unlock any chest or door in Skyrim.Advancing Time for RespawnsThe set timescale to # cheat can be used to advance game time. This is used for doing things like forcing areas to respawn so that you can again farm the materials there. The default is 20, and you should avoid using low values for potential glitches can occur.
Travel to another area, set timescale to 10000 and watch days fly. Reloading an area after 10 days is enough to respawn most areas in Skyrim.More Console CommandsTo see a full list of commands in Skyrim, see.
When playing one of the alternate or extra(?) quests, those that are 'games within the game'. Companions, Thieves Guild, Dark Brotherhood, Dragonborn, Dawnguard, etc.
Is it advisable to complete each quest line and then move on to the next (or back to the main)? I've started Companions and Dark Brotherhood. As far as the main quest goes, I'm wandering around with Uflrics Axe, waiting to return it to start the civil war. At the moment, I'm juggling plates and forgetting where or who I am. Should I complete the main quest and then try the extras? I know you can play it anyway you want, but I'm looking for some advice about the best overall strategy.Cheers.
Ive tried using a console command to remove a follower spell as he uses his particularly low level spells when I know he has better. In this case it is J'Zargo using sparks. The problem is when trying to remove the spell ID you get 'spell not found on J'Zargo'. Another issue I've run into is trying to get Teldryn Sero as a blades recruit, he loses all dialogue options and I can no longer interact with him. Any console command fixes would be greatly appreciated, if anyone seems to know any.Posts: 3513 Joined: Tue Aug 15, 2006 4:50 am. I'm not sure I'd want to remove a spell from a follower. I think they choose spells based on the situation.
J'Zargo will certainly change to a longer-ranged spell if he's shooting at a distant target.Low-level spells like Sparks are generally better at close range than the 'bolt' type spells, because they cause continuous damage, and there's no 'build-up time.' My mages generally switch to Flame or Sparks to deal with a close-up melee opponent (usually while backing up, to avoid being hit.) Try Flames in one hand, and Frostbite in the other; burn 'em and slow 'em down!Novice skills are still worthwhile, even when you can cast 'better.' Posts: 3307 Joined: Tue Aug 15, 2006 8:35 am.